|       HOME        |        REVIEWS       |       GAMES        |       STREAM        |        CONTACT       |

Dead Cells
Dead Cells

Motion Twin Says that a Dead Cells Sequel Probably Won’t Happen

Share on facebook
Share on google
Share on twitter
Share on linkedin
Share on pinterest
Share on print
Share on email

Motion Twin Says that a Dead Cells Sequel Probably Won’t Happen

Despite the success of Motion Twin’s action game, Dead cells, winning the award for best action game, the developer isn’t set on a Dead Cells sequel just yet. The game designer Sébastien Bénard himself shut down the idea of a sequel in a recent interview with Game Informer.

Check out the announcement trailer of Dead Cells, featuring some gameplay footage:

When Sébastien Bénard was asked about the possibility of a Dead Cells sequel he said the following:

“In terms of a sequel, we know for sure it’s not a good idea to dwell on your success. If you create a big hit, it’s best to use this energy to make something different. I don’t think we’ll make a Dead Cells 2. We’re more open to creating more content and opening the game up more to the community. If we did make a Dead Cells 2, it’s because we really need the money (laughs). We don’t want to stick to the same thing though, so I think if we did come back it would be something quite different, not a platformer or roguelike along these lines.”

When asked about how they evolved the original idea to what Dead Cells is today, Sébastien Bénard explained that it was quite a hectic process:

“At the beginning, the first version of this game, which used to be called Hordes Zero, was started like three or four years ago. We had lots of issues with it because it wasn’t fun, especially for that type of game. We struggled with this for quite a long time, until a friend at a different company told us that a prototype section we made was more entertaining than the actual game. It was a realization for us because we understood we should focus on the single-player experience first, instead of making it multiplayer or that game. From this point, it was a matter of cutting a lot of elements from the original project. We gave up everything that was related to tower defense, and went in the direction of a platformer like Metroidvania instead.”

For more information about this article, visit Cog Connected’s website. For more gaming news, visit our website.

0 0 votes
Article Rating
Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments