Dark Souls Remastered First Previews, Gameplay and Screenshots
It was released today multiple previews, gameplay videos and screenshots for the upcoming popular game Dark Souls Remastered, that is coming on May 25th 2018 for PC, PS4, Nintendo Switch and Xbox One. The updated version of the game features graphical enhancements as well as an expanded online mode.
Check out the gameplay video of Dark Souls Remastered from Playstation Underground, featuring some gameplay footage on the PS4 Pro:
Differences between Dark Souls and 2018 Remaster
- Online player capacity has been increased to 6 players instead of 4
- Password matchmaking is available (confirmed only for Nintendo Switch so far, suspected for all platforms)
- Framerate has been increased to 60 FPS instead of 30 (except for Switch Tablet Mode)
- Resolution has been increased to 1080p, with 4k native performance on PC and upscaled 4k on PS4 Pro and Xbox OneX.
- Graphics have been “tailored” for the Nintendo Switch (according to Nintendo, talking about the Switch version)
About Dark Souls Remastered
Dark Souls: Remastered is the enhanced edition of the action video game and third-person RPG Dark Souls, one of the most influential titles of recent years. In this version, the game got changes in lighting and graphics, 60 frames per second with a resolution of 1080p on Xbox One and PS4, as well as a dynamic resolution 4K in the most advanced models of the aforementioned machines. The game will have an edition for PC and another one for Nintendo Switch that will run at 30 frames per second, with 720p resolution in portable mode, and 1080p in desktop. At the content level, it extends its online mode and incorporates all the contents released to date.
Check out some screenshots of Dark Souls Remastered, featuring some gameplay footage and some of the locations in the game:
Kotaku stated in a preview article on their website:
“I was able to sit down with Dark Souls Remastered for around an hour in total, starting from the beginning of the game but with some limitations on where we could and couldn’t explore. After reaching the initial Firelink Shrine we were shepherded up into the Undead Burg, and told not to progress further down that direction than the encounter with Solaire. I got the distinct impression this area was selected to avoid us rushing straight for some of the original game’s worst performing areas like Blighttown, or popping down to New Londo to check out that frame-killing shortcut ladder. The game was also running on the PS4 Pro, not a standard system.”
GamesRadar+ stated in a preview article on their website:
“For veterans, this is very important. It’s deeply true that the best video game remasters deliver their efforts invisibly, in order to present their games like your stupid, nostalgia-tinted brain remembers them being rather than how they actually were. Your nostalgia-brain is always wrong, which is why remasters are more necessary in games than in any other medium. It’s far too easy to lose the joy of a beloved old game by simply playing again and realising what a clunky-ass mess it is underneath all the warm, loving memories. And while the original Dark Souls is hardly Big Rigs, it is seven years old. And it wasn’t always the best optimised game at the time of its release. Blighttown. F***ing Blighttown. “