Ubisoft has released the full patch notes and details for the Valley of Memory update for Assassin’s Creed Mirage. Outside the new story content, region, and world activities, the update notably includes two new difficulty options, Hardened Assassin and Ultimate Assassin, which offers more challenging gameplay and enemies with higher defense. It also includes Tier 3 Tool Upgrades, a new skill in the skill tree, an option to chain kill, and more. Assassin’s Creed Mirage is available now for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, PC via Steam, Epic Games Store, and Ubisoft Store, Luna, and iPhone.
The full patch notes:
Assassin’s Creed Mirage title update 1.1.0 patch notes:
New Content:
- New Story Content: Valley of Memory
- New Region: AlUla
- New World Activities
Full Game Improvements:
- Animus Sequences (Replayable Missions Feature)
- New Difficulty Settings: Hardened Assassin and Ultimate Assassin
- Tier 3 Tool Upgrades
Parkour and Controls Improvements:
- Free Jump
- Back and Side Ejects
- “Modern” Control Preset
- Additional Improvements & Additions
Gameplay
- Added a new skill to the skill tree: Engineer 2 which allows players to equip all tool lvl1 upgrades.
- Added an option to cancel the chain kill once started.
- Added new objects that can only be looted by pickpocketing in AlUla.
- Rebalanced the notoriety system to coincide with new difficulty settings.
- Tool aim assist will now correctly snap to the target’s weak points while behind an enemy. Now you have no excuses…
Combat
- Added an opportunity to dodge a Shakiriyya attack after being parried.
- Modified the Light Attack slash VFX to make the attacks feel more impactful.
- Improved the flinch animation on the NPCs during light attacks.
- Increased the window of opportunity to perform a kick.
- Disabled blend on parry success animation so it feels more responsive.
- Increased the size of the parry VFX.
Parkour
- Improved the trigger condition of the ejects.
- Modified the camera and added a VFX to improve the feeling of speed while sprinting.
UI
- Added a button on the world map to fast travel between Baghdad and AlUla once the AlUla questline starts.
- Updated the objective icons design and descriptions within the quest log to reinforce the differences between the types of objectives.
- Removed the skill point notification remaining on screen when there are available skill points to rely on the “new” notification from skill tab.
- Added an “upgradable tool” icon when a tool can be upgraded. Displayed next to the Bureau icons, on the map & compass for Banu Musa and the Workbench.
- Reduced the size of the Ubisoft Connect notifications.
- Added a new tutorial panel and Codex entry explaining Defense tactics in combat.
- Made various adjustments to improve the Horse mount camera.
List of Bug Fixes
Gameplay
- All claimed rewards are now linked to the player account save. For instance: any reward claimed in Permadeath will now be accessible to all the saves on the player’s account.
- Modified how to access permadeath: it can now only be initiated when starting a New Game+, rather than at any time.
- Prevented players from falling on a specific ledge in Baghdad.
UI
- Resolved an issue where the Options menu would be offset after talking with a merchant with text size set to Large.
- Fixed an issue where the “Assassin’s Creed Franchise” button would lead to a page stating that there is no content available.
- Numbers in some item descriptions are no longer split when the text is displayed as Large in Japanese language.
- Fixed the localization of “Basim Valhalla Costume” in Traditional Chinese.
Visuals & Graphics
- Addressed an issue where the world would look dimmer with almost no highlights after turning on HDR.
- Fixed an issue where the Desync screen on PS5 Pro would display broken visuals.
- The draped golden fabric of the Dhahabi Master Assassin Costume now moves freely like other costumes.
Stability
Fixed rare issues that could create crashes.
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