Airships

Airships: Conquer the Skies Gets New Features

Airships: Conquer the Skies Gets New Features

It was announced by Zarkonnen, that after a great deal of time in development, the next major release of Airships is done! Headline features include monsters like dragons and giant spiders, new music, and player-created combat scenarios.

Check out the monsters trailer of Airships: Conquer the Skies, showcasing the games’ new features:

“Apart from cities, the strategic map now contains monster nests, remote locations within city territories where a variety of menaces can take hold. Occupied nests reduce the income of the city, and some of them also conduct periodic raids, damaging the city and carrying away loot that lets them grow faster.

When your city is being raided, a bar appears at the top of the screen during combat indicating how badly the city has been looted. The sooner you can get the raiders to retreat, the better. Ideally, you wipe out the raiders entirely so they can’t carry home the loot.

Monster nests grow over time, and the only permanent solution is to send a fleet to wipe them out. You will have to do so to strengthen your empire.

As conquests proceed and empires begin to dominate, weaker states will now band together into alliances, seeking to match the strength of their opponents. This means that getting a head start on conquest is no longer enough to win, as the remaining cities will unify against you, keeping the outcome of the game in the balance for longer.

When two empires merge, the new alliance has a coat of arms that incorporates the arms of its constituents, according to proper heraldic rules.

Players can now create and share custom challenges. Each mission is a combat scenario against some opponents, using either a fixed fleet, a budget to put together your own, or a mixture of the two. You can edit every aspect of the scenario, including the weather, terrain, heraldry and the intelligence of the opponent. Monsters can be placed into missions, and the entire thing is compatible with mods: you can create missions that use mods, and you can put missions into your mods to showcase your additions.

Missions can be shared via Steam workshop or exported as files, and unlike modding, no external tools are needed to create them. So you can create missions as simple as “I made a ship, can you beat it within this budget”, or as complex as a finely tuned and landscaped battle making extensive use of mods.”

For more information on Airships: Conquer the Skies, visit its official website.

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