skate. developer Full Circle has announced internal restructuring that has affected several roles at the studio. The changes are intended to reshape “Full Circle to better support skate.’s long-term future and focus the team.” The studio confirmed that development on the title will continue and reiterated its “strong commitment” to skate. and its players. skate. launched in Early Access on September 16, 2025, for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and PC via Steam, the Epic Games Store, and the EA App.
The full message regarding the layoffs:
To our skate. community,
Since launching Early Access in September, tens of millions of you have stepped into San Vansterdam. Your passion, creativity, and feedback have reinforced our belief in what skate. can become. As skate. continues to evolve, we’re transforming as a studio. We’re reshaping Full Circle to better support skate.‘s long-term future and focus the team on the things that matter most to you—and making those things great.
These shifts mean making changes to our team structure, and some roles will be impacted. The teammates affected are talented colleagues and friends who helped build the foundation of skate. Their creativity and dedication are deeply ingrained in what players experience today. This decision is not a reflection of their impact and we’re committed to supporting them through this transition.
Our work on skate. continues. We look forward to working with you as we move faster, listen more closely, and deliver consistently for all of you. Our commitment to skate., and to the millions of players who believe in it, remains strong.
To our departing teammates: thank you. skate. exists because of your hard work and dedication to the craft.
To our community: thank you for your passion and trust.
—Full Circle
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