Spencer reveals that early on, there was a lot of confusion and worry regarding hardware testing and supply chain. However, he states that he feels really good about the way the hardware production is going for the Xbox Series X. He continues,
“We’re also making good progress with the software platform that we’ve built to ensure the games run well. And with regards to the supply chain, it looks like builds of the consoles will be uninterrupted.”
Spencer also discussed how the changing of the economy has affected the development of the new console. He states that he is very much focused on the macro-economic environment.
“We see the impact of people getting furloughed and layoffs. It’s tough. And we are a leisure activity. We’re not a requirement. We’re not food. We’re not shelter. So we want to be really tuned in to that as we launch. How can we make it as affordable as possible? How can we give buyers choice?
We’ve got an Xbox All Access subscription programme that allows people to buy their next console by paying a monthly charge. And if now is not the time for you to buy a new console, and you’re going to stay with the console you have, we’re going to keep supporting that console. And through technologies like smart delivery, you can buy your games and know that when you buy the next console, your games will move with you, to allow consumers to make the choice that’s right for them.”
Spencer also notes that he is not as concerned about how many Xboxes are sold right after launch.
“If this is not the year when a family wants to make a decision to buy a new Xbox, that’s OK. Our strategy does not revolve around how many Xboxes I sell this year. We’re focused on delivering services through Xbox Game Pass, which allows people to build their library for a monthly fee.
Backward compatibility means that the console that they have will play thousands and thousands of games. Smart delivery means when they move to the next generation, the games will move with them.”
The interview closes as Spencer discusses how creative industries have been affected by the pandemic as a whole.
“Today’s big triple-A blockbuster games involve hundreds of people coming together to build games. And we have seen a pause in some things, like motion-capture of actors and some symphonic work involving musicians, where people need to be close.
But we’re still launching games. The teams continue to work and find new ways to work together.”
Fans of the Xbox Series X can look forward to events in July.