Wolfenstein 2: The New Colossus – Chronicles DLC
Play as new larger-than-life American heroes Joseph Stallion, Jessica Valiant, and Gerald Wilkins! Visit never-before-seen American locations corrupted by the Nazis! Use your guns and abilities to kill every Nazi in your path! Only you can overcome the Nazi threat in… The Freedom Chronicles!
The Freedom Chronicles Season Pass includes three DLC packs, plus The Freedom Chronicles: Episode Zero:
Episode Zero introduces you to larger-than-life American heroes Joseph Stallion, Jessica Valiant, and Gerald Wilkins as they fight for liberty, and against Nazi tyranny, in the American Territories! Harness their unique abilities and equip their arsenal of guns as you blast your way through Nazis in this opening DLC mission.
The Adventures of Gunslinger Joe – As former professional quarterback Joseph Stallion, smash through the Nazi hordes from the ruins of Chicago to the vastness of space!
The Diaries of Agent Silent Death – As ex-OSS agent and assassin Jessica Valiant, infiltrate hidden Nazi bunkers in California and discover the secrets of Operation San Andreas!
The Amazing Deeds of Captain Wilkins – As the US Army’s renowned hero Captain Gerald Wilkins, embark on a mission to Nazi-controlled Alaska to dismantle Operation Black Sun!
The Freedom Chronicles follows three heroes as they fight to restore order in the Nazi-controlled future, framing itself as a series of pulp stories written by a member of the resistance in The New Colossus’ grittier campaign. Episode Zero’s first scenario tells the story of Joseph Stallion, a former American football player turned resistance fighter and his journey to assassinate an evil dentist who joined the Nazis. The concept is wonderfully absurd, embracing the type of high camp that Wolfenstein: The Old Blood harnessed to great effect.
“Gunslinger Joe’s” gameplay scenario the least successful of the DLC. The goal is to steal a massive Panzerhund, a type of robotic dog. The focused level design allows for some prime sneaking, but it doesn’t completely click with Joe’s abilities. He’s a tough fighter who can smash through walls to make new paths, and while there are a few opportunities to cause havoc, Joe’s never quite given a chance to really flex his muscles. Ideally, his story will build to offer more expansive and frantic scenarios.
The second gameplay snippet is a genuine gem. Jessica Valiant is a former British secret agent codenamed “Silent Death” on the hunt for a Nazi collaborator and film star. Her mission is set in a film studio and focuses on stealth. Stealth was a hit or miss affair in The New Colossus; the game’s claustrophobic levels often funneled players towards gunfights. Valiant’s segment is meticulously crafted, with well-placed cover and ventilation shafts that facilitate a tense game of cat and mouse with her Nazi prey. Most memorable are a large television studio set and an auditorium with multiple levels and hiding places. Her scenario offers a more subtle pace than anything from the main campaign. It’s almost too good to be side content, and I’m thoroughly excited to slit more Nazi throats in future episodes.
The DLC’s final character is the least interesting, but his scenario is still fun to play. Captain Gerald Wilkins is a gritty soldier infiltrating Alaska to destroy a Nazi superweapon. It’s the least imaginative setup of any of the DLC stories, but Wilkins has access to a pair of stilt shoes that allows him to move back and forth through multiple levels. He can slide up to catwalks, bounce to light fixtures, and stomp down on Nazis. This, like the other protagonists’ abilities, is a feature lifted from the main campaign, but the level design is properly built around this mechanic instead of trying to compensate for a variety of potential choices. As a result, Wilkin’s scenario strikes a great balance between navigation and gunplay. While his story seems a little flimsy, I found his chapter to have the best shootouts.
The Freedom Chronicles also released alongside an arcade mode where players can fight Nazis in various arenas and vie for high scores. It’s straightforward, but The New Colossus’ gunplay is wonderfully frantic. Sliding around arenas with shotguns akimbo has always felt good, and the competitive chase for higher scores encourages more aggression than ever. It’s not quite as interesting as Episode Zero, but it’s still pretty damn fun.
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