The debut of Unreal Engine 5 goes hand in hand with the unveiling of the PlayStation 5. The company chose to demo their new engine using real time PS5 footage, and the results are beautiful.
“The PlayStation 5 provides a huge leap in both computing and graphics performance, but its storage architecture is also truly special.”
In an earlier interview with CEO Tim Sweeney, he stated that “the world of loading screens is over.” In reference to the PS5’s powerful SSD, which will significantly increase load times for all operations that the PS5 will handle.
“The ability to stream in content at extreme speeds enables developers to create denser and more detailed environments, changing how we think about streaming content. It’s so impactful that we’ve rewritten our core I/O subsystems for Unreal Engine with the PlayStation 5 in mind.”
While both the Xbox Series X and the PlayStation 5 has NVMe SSDs, it is said that the PS5 has implemented much faster transfer speeds. Regardless, fans can look forward to Unreal Engine 5 appearing on both Xbox Series X and the PS5.
“A number of features in Unreal Engine 5 have been designed to reduce the complexity of building games. Nanite, for example, allows artists to directly import their high-poly models and let the engine handle the technical details, adding more creativity to the art pipeline. Similarly, Lumen allows for realistic global illumination without having to author lightmap UVs or wait for a long, offline baking process to complete.”
Below lists the full specs that have been released for the PS5:
- CPU: AMD Zen 2-based CPU with 8 cores at 3.5GHz (variable frequency)
- GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
- GPU architecture: Custom RDNA 2
- Memory interface: 16GB GDDR6 / 256-bit
- Memory bandwidth: 448GB/s
- Internal storage: Custom 825GB SSD
- IO throughput: 5.5GB/s (raw), typical 8-9GB/s (compressed)
- Expandable storage: NVMe SSD slot
- External storage: USB HDD support (PS4 games only)
- Optical drive: 4K UHD Blu-ray drive