Riot Games Retires Dominion

The end of an era has finally come to pass. As of February 22nd, 2016, RiotGames will be permanently disabling the Dominion game mode from the League of Legends client, and removing the Crystal Scar from the Custom Games mode. This news marks the end of life for what was once RiotGame’s favorite child projects, wrought with an end goal in mind of developing alternative game types and maps for players of the League.

From RiotGame’s Developer L4T3NCY‘s own words:

We launched Dominion more than four years ago as an alternative game mode designed to challenge players with fast-paced skirmishes, capture-and-hold gameplay, and different skills to master. Back then, we truly believed the mode would introduce new players to League of Legends and provide current players with an experience as captivating as Summoner’s Rift. As League continues to evolve, our vision for the core game becomes more and more refined, and, after years of learning, it’s clear today that alternative game modes work better in short cycles rather than as standalone queues.

At the end of the day, the sheer lack of players actively engaged in Dominion matches, along with the lack of resources available to justify so few matches, led to Riot’s decision to axe the antiquated game type. That being said, players who have recorded over 100 won games on the Crystal Scar before announcement will be receiving a one of a kind, never to be reproduced, summoner icon to compensate for the removal. So to those of you who dominated on the Crystal Scar, your efforts will not go unnoticed.

In the future, Riot might look into reusing the assets for the map again for other projects. One can only hope these assets, alongside assets for other maps like, oh say, Magma Chamber, hopefully see that light of day again soon. From a Veteran Summoner though, I sincerely thank RiotGames for giving us this game type, and look forward to the next big map Riot releases.