Banjo Kazooie

Xbox’s Phil Spencer Is Still Open To Banjo And Kazooie Appearing In Super Smash Bros.

Xbox’s Phil Spencer Is Still Open To Banjo And Kazooie Appearing In Super Smash Bros.

Phil Spencer revealed today on a twitter post made by the user @BanjoEXE, that he still wants Banjo and Kazooie to be included in the Super Smash Bros. roster.

Rare used to be a solid partner for Nintendo, when they made games during the N64 years like Donkey Kong Country, GoldenEye 007, Blast Corps, Perfect Dark and Donkey Kong 64. It was also the company responsible for the N64 classic Banjo-Kazooie, which – following Microsoft’s purchase of Rare – is now an Xbox IP.

Check out the tweet that Phil Spencer responded with a short but sweet answer:

https://twitter.com/BanjoEXE/status/976114211133665281

This isn’t the first time Spencer has voiced this opinion. Back in 2015, he said he’d love to see the two characters appear in Nintendo’s famous fighter. Given he’s willing to publicly state this not once but twice, users can assume he’s serious. (It also wouldn’t be the first time that Banjo and Kazooie have appeared on Switch – they’re available as a skin pack in Minecraft right now.

About Banjo Kazooie

Banjo-Kazooie is a platform video game developed by Rare and originally released for the Nintendo 64 video game console in 1998. It is the first game in the Banjo-Kazooie series and follows the story of a bear, Banjo, and a bird, Kazooie, as they try to stop the plans of the witch Gruntilda, who intends to switch her beauty with Banjo’s sister, Tooty. The game features nine nonlinear levels where the player must use Banjo and Kazooie’s wide range of abilities to gather jigsaw pieces. It features challenges like solving puzzles, jumping over obstacles, collecting items, and defeating opponents.

Originally conceived as an adventure game named Dream for the Super Nintendo Entertainment System, Banjo-Kazooie was designed to appeal to players of all ages in a similar vein to Walt Disney Animation Studios films. The game was a critical and commercial success, selling nearly two million copies in the United States. It was praised for its detailed graphics, immersive sound, and intricate level design. In 1999, it received two awards from the Academy of Interactive Arts & Sciences: Console Action Game of the Year and Outstanding Achievement in Art/Graphics. The game was remastered for the Xbox 360 in 2008 and included in the Rare Replay video game compilation for the Xbox One in 2015. A sequel, Banjo-Tooie, was released in 2000.”

For more information on Xbox, visit its official website.

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