Unreal Engine's Chaos Destruction

Fortnite To Move to Unreal Engine’s Chaos Destruction

Epic Games  shared a blog post in which they revealed Fortnite Chapter 2 Season 2’s release date. Also it was announced the shift to Unreal Engine’s Chaos Destruction physics engine in the following weeks.

The Fortnite Team announced that v11.50 update will go live in early February, Fortnite will move to Unreal Engine’s Chaos Destruction physics system. The developers promises the game will still feel like Fortnite, but they warn some bugs might appear.

The Fortnite team are already doing test with a small group of players and are closely monitoring the how the game behaves. Feedback will be crucial as the team make improvements over time.

The developers at Epic Games also teased about Chapter 2- Season 2 which is scheduled to release on February 20.  “We can’t brief you on all of next Season’s secrets just yet…”. The Fortnite Team also announced that, before the current Season ends, Fortnite will host Overtime Challenges and a new two-week event.

The Chaos Destruction system is a collection of tools within Unreal Engine 4 (UE4) that can be used to achieve cinematic-quality levels of destruction in real time.

In addition to great-looking visuals, the system is optimized for performance, and grants artists and designers more control over content creation. The system relies on Geometry Collections (items to be destroyed), the Fracturing Editor (the tool used to define how Geometry Collections are destroyed), and Clustering (to define the varying levels in which to break apart Geometry Collections). There are additional tools that can be used to control how your Geometry Collections are destroyed including the Connection Graph (how the fractured pieces of a Geometry Collection are connected to one another), and Fields (a method in which to directly interact with and control fractured pieces).”

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