CD Projekt RED

CD Projekt RED Announces Cyberpunk 2077 Sequel And Four Other Projects

CD Projekt RED has announced five new upcoming game projects. The first is a new Witcher game codenamed “Sirius” developed by The Molasses Flood along with another project codenamed ‘Polaris,’ which will open a new Witcher trilogy, a new Witcher game codenamed “Canis Majoris,” and a new Cyberpunk 2077 sequel codenamed “Orion” by CD Projekt RED’s new Boston studio. The studio also announced an entirely new IP codenamed project Hadar and that the studio will implement multiplayer modes in upcoming games.

The full details about the studio’s Long-Term Product Outlook can be seen below:

The Witcher

“Now, allow me to introduce our production plans for further years. The first three releases in our pipeline will belong to The Witcher franchise, and we’ve already started pre-production of two of them.”

Sirius (by The Molasses Flood)

“The Molasses Flood game, codenamed ‘Sirius,’ is set in the Witcher universe and is being created with support from CD Projekt RED developers. It will differ from our past productions—in the sense that it is targeted at a broader audience. Along with the single player experience gamers will be able to play with others, as ‘Sirius’ will contain multiplayer.”

New Witcher Trilogy (by CD Projekt RED)

“Another project, codenamed ‘Polaris,’ is the game which opens the new Witcher saga, further expands upon the open world storytelling known from The Witcher 3: Wild Hunt. There will be three games in the saga and we aim to deliver them over a six-year period starting from the release of Polaris. It’s a bold statement as we are talking about three large-scale productions, but we really mean it and we have a plan on how to achieve it. Both the second and the third installments will, in technological terms, benefit from the groundwork laid during development of Polaris. In this way we aim to smoothen the development process while at the same time staying creatively ambitious.”

Canis Majoris (by Third Party)

“The next project—codenamed ‘Canis Majoris’—will be another full-fledged Witcher production. It will be created by an external studio that Michal just spoke about, headed by experienced developers who have worked on earlier Witcher games. Techwise, we plan to use Unreal Engine 5 and the toolset we are creating for Polaris.”

 

■ Cyberpunk 2077

“As you have seen there is a lot happening in the world of The Witcher, so let’s jump into the dystopian future.”

Phantom Liberty (Cyberpunk 2077 Expansion by CD Projekt RED)

“This year we plan to release […] a major expansion for Cyberpunk 2077, titled ‘Phantom Liberty.’”

Orion (by CD Projekt RED)

“Another project that we want to focus on is Orion, again it’s a codename, the next Cyberpunk game that will fully unleash the potential that this universe offers. Our ambitious plans will require a lot of work, dedication and further growth of the team.

“Speaking of which I have important news to share. We are creating a new studio based in North America. Next to The Molasses Flood—which will remain solely focused on Sirius—we are setting up a team in Boston, that together with our existing Vancouver-based team will establish CD Projekt RED North America. This studio will be in charge of leading development of Orion. This move will enable us to fully draw upon the North American talent pool.”

 

■ New IP

Hadar (by CD Projekt RED)

“I am excited to announce that CD Projekt RED has begun creative exploration on a third, entirely distinct IP—codenamed ‘Hadar.’ We had started thinking about it a few years ago. Early-stage conceptual works commenced in 2021, and—for the first time in our history—the IP is being incubated entirely within CD Projekt RED. It is important to understand that we are not making a game just yet. We are working on the foundation of this new setting.”

■ Multiplayer

“That would be all about the new games, but we have more to share with you today. While we believe that our games and worlds we create within them are telling great stories that impact many, we also believe that letting gamers interact with each other will create new experiences for them. By doing so, we do not want to make the single player experience smaller in any way because of that direction. What is important, Unreal Engine 5—our new engine—offers a solid tech framework, allowing us to develop multiplayer for most of our future titles. Our approach to developing online competences, and a broad overview of the technological changes occurring at the Group, are presented by Board Members responsible for these respective fields.”

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